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Bibliografi

Denne side indeholder den komplette litteraturliste med links til de tekster, som er tilgængelige i elektronisk format.

[Alberta]
Alberta gruppens pokerside.
http://www.cs.ualberta.ca/~games/poker

[Barone & While 1998]
Barone, L. & While, L. (1998): Evolving Computer Opponents to Play a Game of Simplified Poker.
Fra Proceedings of the 1998 International Conference on Evolutionary Computation (ICEC'98).
IEEE Publications.

[Barone & While 1999]
Barone, L. & While, L. (1999): An Adaptive Learning Model for Simplified Poker Using Evolutionary Algorithms.
Fra Proceedings of the 1999 Congress on Evolutionary Computation (CEC'99).
IEEE Publications.

[Barone & While 2000]

Barone, L. & While, L. (2000): Adaptive Learning for Poker.
Fra Proceedings of the 2000 Genetic and Evolutionary Computation Conference (GECCO-2000).
Morgan Kaufmann.

[Beyer & Schwefel 2002]
Beyer, H.G. & Schwefel, H.P. (2002): Evolution Strategies - A Comprehensive Introduction.
Fra Natural Computing 1-1, s. 3 - 52.
Springer.

[Billings 1995]
Billings, D. (1995): Computer Poker.
M.Sc. research essay.
http://www.cs.ualberta.ca/~darse/Papers/msc-essay.pdf

[Billings et al 1998]
Billings, D., Papp, D., Schaeffer, J, Szafron, D. (1998): Poker as a Testbed for Machine Intelligence Research.
Fra Advances in Artificial Intelligence, s. 228-238.
Springer.

[Blair, Pollack & Land 1996]
Pollack, J. B., Blair, A. D. & Land, M. (1996): Coevolution of a Backgammon Player.
Fra Proceedings of Artificial Life V.
MIT Press.

[Bäck 1996]
Bäck, T. (1996): Evolutionary Algorithms in Theory and Practice.
Oxford University Press.

[Camp Hellmuth]
Pokerskolen Camp Hellmuth.
http://www.camphellmuth.com

[Cardplayer]
Cardplayer: Daniel Negreanu om pokerspillet STACKED.
http://www.cardplayer.com/poker_magazine/archives/?a_id=14642&m_id=65559

[Chambers 2001]
Chambers, L., Editor, (2001): The Practical Handbook of Genetic Algorithms, Applications.
Chapman & Hall / CRC.

[Chinook web]
Chinooks hjemmeside.
http://www.cs.ualberta.ca/~chinook/

[Chvatál 1983]
Chvatál, V. (1983): Linear Programming.
W.H. Freeman.

[Computation in the brain]
Orr, G. B.: Computation in the brain.
http://www.willamette.edu/~gorr/classes/cs449/brain.html

[Davidson 1999]
Davidson, A. (1999): Using Artificial Neural Networks to Model opponents in Texas Hold'em.
http://spaz.ca/aaron/poker/nnpoker.pdf

[Davidson 2002]
Davidson, A. (2002): Opponent Modelling in Poker: Learning and Acting in a Hostile Environment.
Master's Thesis.
http://spaz.ca/aaron/school/thesis_davidson.ps.gz

[Fogel 2001]
Fogel, D. B. (2001): Blondie24 - Playing at the Edge of AI.
Morgan Kaufmann.

[Gilpin & Sandholm 2005]
Gilpin, A. & Sandholm, T. (2005): Optimal Rhode Island Hold'em Poker.
http://www.cs.cmu.edu/~sandholm/RIHoldEm.ISD.aaai05proceedings.pdf

[Gnu Go web]
Gnu Go hjemmeside.
http://www.gnu.org/software/gnugo/gnugo.html

[Gomez & Miikkulainen 1996]
Gomez, F. & Miikkulainen, R. (1996): Incremental Evolution of Complex General Behaviour.
Fra Adaptive Behavior 5, s. 317-342.
ISAB.

[Gomez & Miikkulainen 1998]
Gomez, F. & Miikkulainen, R. (1998): 2D Pole Balancing with Recurrent Evolutionary Networks.
Fra Proceedings of the International Conference on Artificial Neural Networks (ICANN-98), s. 425-430.
Springer.

[Gruau, Whitley & Pyeatt 1996]
Gruau, F., Whitley, D. & Pyeatt, L. (1996): A Comparison between Cellular Encoding and Direct Encoding for Genetic Neural Networks.
Fra Genetic Programming 1996: Proceedings of the First Annual Conference.
MIT Press.

[jNEAT]

Link til download af jNEAT pakken.
http://www.cs.utexas.edu/users/nn/downloads/software/JNEAT.zip

[Kendall & Willdig 2001]
Kendall, G. & Willdig, M. (2001): An Investigation of an Adaptive Poker Player.
Fra Proceedings of the 14th Australian Joint Conference on Artificial Intelligence (AI'01), s.189-200.
Springer.

[Koller & Pfeffer 1997]
Koller, D. & Pfeffer, A. (1997): Representations and Solutions for Game-Theoretic Problems.
Fra Artificial Intelligence 94(1), juli 1997, s. 167-215.
Elsevier Science.

[Krink 2005]
Krink, T. (2005): Foundations of Evolutionary Computation.
Lecture notes, lecture 1.
http://www.daimi.au.dk/~krink/fec05/fec05_lecture_01.pdf

[Laird 2000]

Laird, J. E. (2000): An Exploration into Computer Games and Computer Generated Forces.
Fra Proceedings of Eighth Conference on Computer Generated Forces and Behavioral Representation.
IEEE Publications.

[Majors 2005]
Majors, S. (2005): Types of Poker Players.
http://www.texas-holdem-net.com/types-of-poker-players.html


[Meerkat]
Hjemmeside til download af Meerkat API.
http://www.poker-academy.com/downloads/

[Michalewicz & Fogel 2000]
Michalewicz, Z & Fogel, D. B. (2000): How to Solve It: Modern Heuristics.
Springer.

[Moriarty & Miikkulainen 1997]

Moriarty, D. E. & Miikkulainen, R. (1997): Forming Neural Networks through Efficient and Adaptive Coevolution.
Fra Evolutionary Computation 5, s. 373-399.
MIT Press.

[Nash 1950]
Nash, J. F. (1950): Equilibrium points in N-Person Games.
Fra Proceedings of the National Academy of Sciences of the USA, januar 1950.
Harvard.

[NEAT group]

NEAT på Yahoo Groups.
http://groups.yahoo.com/group/neat/

[NEAT web]
NEAT projektets hjemmeside.
http://nn.cs.utexas.edu/project-view.php?RECORD_KEY(Projects)=ProjID&ProjID(Projects)=14

[Noble 2002]
Noble, J. (2002): Finding Robust Texas Hold'em poker strategies using Pareto coevolution and deterministic crowding.
Fra Proceedings of the 2002 International Conference on Machine Learning and Applications (ICMLA'02).
CSREA Press.

[Noble & Watson 2001]
Noble, J. & Watson, R.A. (2001): Pareto coevolution: Using performance against coevolved opponents in a game as dimensions for Pareto selection.
Fra Proceedings of the Genetic and Evolutionary Computation Conference, (GECCO-2001), s. 493-500.
Morgan Kaufmann.

[Poker Academy]

Poker Academy hjemmeside.
http://www.poker-academy.com

[Poker Academy AI]
Poker Academy kunstig intelligens.
http://www.poker-academy.com/ai.php

[Poki]
Poki spilafvikleren.
http://spaz.ca/aaron/poker/src/

[Rhode Island]
Rhode Island poker hjemmeside.
http://www.cs.cmu.edu/~gilpin/gsi.html

[Russell & Norvig 2003]
Russell, S. J. & Norvig, P. (2003): Artificial Intelligence - A Modern Approach, Second Edition.
Pearson Education.

[Sklansky & Malmuth 1999]

Sklansky, D & Malmuth, M. (1999): Hold 'em Poker for Advanced Players: 21st Century Edition.
Two Plus Two Publishing.

[Stanley & Miikkulainen 2002a]
Stanley, K. O. & Miikkulainen, R. (2002): Evolving Neural Networks through Augmenting Topologies.
Fra Evolutionary Computation 10(2), s. 99-127.
MIT Press.

[Stanley & Miikkulainen 2002b]

Stanley, K. O. & Miikkulainen, R. (2002): The Dominance Tournament Method of Monitoring Progress in Coevolution.
Fra Proceedings of the Genetic and Evolutionary Computation Conference (GECCO-2002) Workshop Program.
Morgan Kaufmann.

[Stanley & Miikkulainen 2003]
Stanley, K. O. & Miikkulainen, R. (2003): Achieving High-Level Functionality through Complexification.
Fra Proceedings of the AAAI-2003 Spring Symposium on Computational Synthesis.
AAAI Press.

[Stanley & Miikkulainen 2004a]
Stanley, K. O. & Miikkulainen, R. (2004): Competitive Coevolution through Evolutionary Complexification.
Fra Journal of Artificial Intelligence Research 21, s 63-100.
AAAI Press.

[Stanley & Miikkulainen 2004b]

Stanley, K. O. & Miikkulainen, R. (2004): Evolving a Roving Eye for Go.
Fra Proceedings of the Genetic and Evolutionary Computation Conference (GECCO-2004).
Springer.

[Stanley NEAT]
Kenneth O. Stanleys NEAT hjemmeside.
http://www.cs.utexas.edu/users/kstanley/neat.html

[TD-Gammon web]
TD-Gammon hjemmeside.
http://www.research.ibm.com/massive/tdl.html

[Ursem 2003]
Ursem, R. K. (2003): Models for Evolutionary Algorithms and Their Applications in System Identification and Control Optimization.
PhD Dissertation.
http://www.brics.dk/DS/03/6/BRICS-DS-03-6.pdf

[Vesterstrøm & Thomsen 2004]

Vesterstrøm, J. & Thomsen, R. (2004): A Comparative Study of Differential Evolution, Particle Swarm Optimization, and Evolutionary Algorithms on Numerical Benchmark Problems.
Fra Proceedings of the 2004 Congress on Evolutionary Computation, vol. 2 (CEC’04), s.1980-1987.
IEEE Publications.

[Whiteson et al 2005]
Whiteson, S., Stone, P., Stanley, K. O., Miikkulainen, R. & Kohl, N. (2005): Automatic Feature Selection in Neuroevolution.
Fra Proceedings of the Genetic and Evolutionary Computation Conference (GECCO-2005).
Morgan Kaufmann.

[Wikipedia Extensive Form]
Wikipedia: Extensive form game.
http://en.wikipedia.org/wiki/Extensive_form_game

[Wikipedia Genetic Programming]
Wikipedia: Genetic programming.
http://en.wikipedia.org/wiki/Genetic_programming

[Wikipedia Go]

Wikipedia: Go.
http://en.wikipedia.org/wiki/Go_(board_game)

[Wikipedia Swarm Intelligence]
Wikipedia: Swarm intelligence.
http://en.wikipedia.org/wiki/Swarm_intelligence

[Wikipedia WSOP]
Wikipedia: World Series of Poker.
http://en.wikipedia.org/wiki/WSOP

[Wikipedia Zero-sum]
Wikipedia: Zero-sum.
http://en.wikipedia.org/wiki/Zero-sum

[Wilson]
Wilson Software hjemmeside.
http://wilsonsoftware.com

[Witten & Frank 2000]
Witten, I. H. & Frank, E. (2000): Data Mining: Practical Machine Learning Tools and Techniques with Java Implementations.
Academic Press.

[Wolpert & Macready 1996]

Wolpert, D. H. & Macready, W. G. (1996): No Free Lunch Theorems for Optimization.
Fra IEEE Transactions on Evolutionary Computation, april 1996.
IEEE Computationel Intelligence Society.

[WPT Boot Camp]
Pokerskolen WPT Boot Camp.
http://www.wptbootcamp.com

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